How to Master a Song in FL Studio

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To master in FL Studio, you process your final stereo mix on the Master track of the Mixer using a chain of EQ, compression, a maximus or limiter for loudness, and metering to hit a sensible target. The good news is FL Studio’s stock plugins — Fruity Parametric EQ 2, Fruity Limiter, Maximus, and the Wave Candy/Edison meters — can do a full master without any third-party tools.

Mastering is the final polish, not a fix for a weak mix. Get the mix right first, then follow this chain.

Prepare your mix first

Before you master in FL Studio, make sure the mix is finished and leaves headroom. Bounce or route your full mix so the loudest peaks sit a few dB below 0 dBFS — that headroom gives the mastering chain room to work. If you’re new to the mixing stage, start with the beginner’s guide to mixing your first song. A mix that’s already muddy or unbalanced won’t be saved at the master stage.

Set up the Master track

In FL Studio’s Mixer, select the Master channel — everything routes through it. Add your mastering plugins to the Master’s effect slots in order, top to bottom. A typical FL Studio chain is:

  1. Subtle corrective EQ (Fruity Parametric EQ 2)
  2. Gentle compression (Fruity Compressor or Maximus)
  3. Optional stereo and tonal shaping
  4. Limiter for final loudness (Fruity Limiter or Maximus)
  5. Metering (Wave Candy) to check levels

EQ on the master

Use Fruity Parametric EQ 2 for broad, gentle tonal moves only — small fractions of a dB to a couple of dB. You might roll off any unnecessary sub-bass, ease back a hint of mud in the low-mids, or add a touch of air on top. Master EQ is about subtle shaping across the whole song, not surgical fixes; if a single element needs heavy EQ, go back to the mix. See EQ and compression fundamentals for context.

Compression for glue

A gentle compressor across the master glues the elements together and controls dynamics. Use a low ratio, slow attack to preserve transients, and only a dB or two of gain reduction. Maximus is FL’s flexible multiband option if you want to control bands independently, while Fruity Compressor handles simple broadband glue. The aim is cohesion, not squashing.

Limiting and loudness

The limiter raises overall loudness and stops peaks clipping. Place Fruity Limiter (or Maximus in limiter mode) last in the chain, set the ceiling just below 0 dBFS (around -0.3 to -1 dBFS is safe for streaming), and push the input or gain until you reach a competitive loudness. Don’t overdo it — pushing too hard causes distortion and pumping. Modern streaming platforms normalise loudness anyway, so chasing extreme levels does more harm than good. Our LUFS guide explains sensible targets, and what is mastering covers the bigger picture.

Metering and exporting

Use Wave Candy or a LUFS meter to check your integrated loudness and true peak against your target. Reference a commercial track in the same genre to compare tone and loudness. When it’s right, export from FL Studio at the appropriate sample rate and bit depth — a 24-bit WAV for distribution. Always check the final file on multiple systems before releasing. Find more in the mixing and mastering hub.

Frequently asked questions

Can I master a song with only FL Studio’s stock plugins?

Yes. Fruity Parametric EQ 2, Fruity Compressor or Maximus, and Fruity Limiter cover EQ, compression, and limiting — the core of any master — and Wave Candy handles metering. Third-party plugins can offer more, but FL Studio’s built-in tools are fully capable of a clean, competitive master.

How loud should my master be in FL Studio?

Aim for a competitive but clean loudness with a true-peak ceiling just below 0 dBFS, around -0.3 to -1 dBFS. Because streaming platforms normalise loudness, there’s no benefit to crushing the master — push for clarity and punch rather than maximum volume, and reference a commercial track in your genre.

Should I master on the Master track or a separate project?

Either works. Many producers add the mastering chain to the Master track of the same project, while others bounce the final mix and master it in a fresh project for a clean, focused session. Mastering in a separate project makes it easier to A/B against references and keeps the chain uncluttered.

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