Sound Design
Sound design for music, film and games — synthesis, sampling, foley, field recording, and crafting sound effects and textures from scratch.
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Sound Design Tips for Music Producers
Practical sound design tips for music producers: design with intent, layer, modulate, resample, process and finish sounds that sit perfectly…
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How to Design Sounds for Techno
Sound design for techno: build punchy kicks, hypnotic stabs, raw basses, metallic percussion and evolving textures with synthesis, resampling and…
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How to Make Your Own Sample Pack
Learn how to make a sample pack from scratch: plan a theme, record and design sounds, edit and normalise, name…
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How to Make Glitch Sounds
Learn how to make glitch sounds: stutter, buffer, granular, bitcrush and gate audio into digital artefacts, fills and transitions for…
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How to Resample Sounds
Learn how to resample sounds: bounce audio back into your DAW to commit processing, free CPU, chop, reverse and stack…
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How to Use Modulation for Sound Design
Master modulation sound design: use LFOs, envelopes, macros and mod matrices to add movement, evolution and life to static synth…
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How to Use Distortion for Sound Design
Use distortion for sound design to add harmonics, grit and weight: pick saturation, overdrive, waveshaping and bitcrushing, then place and…
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How to Use Reverb for Sound Design
Use reverb for sound design beyond mixing: create spaces, freeze tails, reverse, gate and resample reverb to build pads, risers…
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How to Layer Sounds
Learn how to layer sounds for richer, bigger productions: pick complementary layers, EQ-carve, manage phase and process the stack into…
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How to Use a Sampler for Sound Design
Learn how to use a sampler for sound design: import, slice, map, pitch, loop and process audio into original instruments…