Sound Design

Sound design for music, film and games — synthesis, sampling, foley, field recording, and crafting sound effects and textures from scratch.

  • How to Make Whoosh Sounds

    How to Make Whoosh Sounds

    Learn how to make whoosh sounds — design fast, sweeping transitions from filtered noise, recordings or synths with automation, pitch…

  • How to Build a Sound Effects Library

    How to Build a Sound Effects Library

    Learn how to build a sound effects library — gather, record, name, tag and organise your SFX so you can…

  • How to Record Your Own Sound Effects

    How to Record Your Own Sound Effects

    Learn how to record sound effects yourself — gear, mic technique, levels and field-recording tips for capturing clean, original SFX…

  • How to Do Foley at Home

    How to Do Foley at Home

    Learn how to do Foley at home — record footsteps, cloth and prop sounds to picture with a basic mic,…

  • What Is Foley?

    What Is Foley?

    What is Foley? A clear explainer on Foley sound — the art of performing and recording everyday sounds like footsteps…

  • How to Design Sound Effects for Games

    How to Design Sound Effects for Games

    Learn how to design sound effects for games — source, edit, layer, process and add variation so your game audio…

  • Sound Design for Video Games

    Sound Design for Video Games

    A beginner’s guide to sound design for video games — creating interactive, layered, variation-rich game audio and how it differs…

  • Sound Design for Film: A Beginner’s Guide

    Sound Design for Film: A Beginner’s Guide

    A beginner’s guide to sound design for film — how to source, edit, layer, process and sync sound effects, ambiences…

  • How to Design Drum Sounds From Scratch

    How to Design Drum Sounds From Scratch

    Learn how to design drum sounds from scratch — kicks, snares, hats and claps built with oscillators, noise, envelopes and…

  • How to Make Sci-Fi Sounds

    How to Make Sci-Fi Sounds

    Learn how to make sci-fi sounds from scratch using synths, modulation and effects — lasers, drones, computer blips and futuristic…